DREADBALL

DREADBALL
Showing posts with label Female. Show all posts
Showing posts with label Female. Show all posts

March 29, 2013

Got the digits on the Ladies...now how do you like those apples?

So Jake is posting over on Quirkworthy again, this time with the low down on the ladies.


  • 1 Guard, 4 Jacks, 3 Strikers on the starting team.
  • 0 Cards and 4 coaching dice to start as well.
  • All Jacks start with Running Interference.

Jake says they ladies and the men have the same stat line "for the most part".  I'm assuming he is referring to the Running Interference skill...but yah never know.

Corp Teams (Men and women) can be proxied for each other.  Meaning you can run the Gals as a boys team, or the boys as a girls team.  You can't mix and match.  You just have to let your opponents know before the Match or the start of a league which template (boys or girls) that you will be following.


March 15, 2013

Season 2 Pre-orders up on Mantic sales page.

  So Mantic has updated their sales page and some interesting tid bits are apparent from what you can see there.

http://www.manticgames.com/Shop-Home/DreadBall/Teams.html

First up the Ladies...


  • 4 x Plastic Female Jacks
  • 3 x Plastic Female Strikers
  • 1 x Plastic Female Guard
"The roster relies on their Jacks and their training focus on Running Interference. This, together with an extensive additional coaching schedule, enables them to react swiftly to opposing plays, and makes the Sirens very tricky to predict. "

Robots come with 10 minis...6 Jacks, 2 Guards and 2 Strikers.


Judwan...
A Judwan Striker needs no glove to catch or throw the ball, instead using his long, lithe arms and slender fingers to launch the ball with as much or more speed as other races.
What the heck does that mean?  Skill 3+? Longer Passing range than the other races?  We will find out soon.

Z'Zor...




  • 5 x Plastic Z’zor Jacks
  • 2 x Plastic Z’zor Strikers
  • 1 x Plastic Z’zor Guard
  • Hmmm.  Bet their Guard is awesome...so good they had to limit them to only 1.

    MVP's have hints too...http://www.manticgames.com/Shop-Home/DreadBall/MVPs.html
    The robot Firewall is a Keeper.
    Ludwig the Z'zor...Sounds like he has Jump.
    Helder...can potentially be a striker or a guard?  Play for anyone?
    Mee'Kel...If there is a 2+ Skill MVP striker in the game...this will be the guy.
    Rico...Not much info...Guess he is a Striker.

    December 5, 2012

    Rules for Wildcard MVP posted.


    With the early release for the Wildcard Mini...we get an early release of her rules as well!  Thanks Jake!
    You can fund the rule at the following link.

    http://quirkworthy.com/2012/12/05/wildcard/

    This will bring the total MVP's for season 1 up to 9...though the Humans will have a little advantage as having the most available willing to play for them.

    While we are on the topic may as well break down the list of which MVP's will play for which teams.

    Corporation (6 total):  Lucky Logan, Wildcard, John Doe, Enforcer, Buzzcut, Number 88

    Forge Fathers (5 total): Gorim Ironfist, John Doe, Enforcer, Buzzcut, Number 88

    Veer Myn (5 total): Reek "Payback" Rolat, John Doe, Enforcer, Buzzcut, Number 88

    Orx & Goblins (4 total): Slippery Joe, Enforcer, Buzzcut, Number 88

    Remember just because they won't play for you does not mean you can't bid on them to keep them out of your opponents hands.

    September 21, 2012

    Teams Starting Lineups

    Did a little research...here is what I discovered so far.

    There are four types of player, but only three types that can be on a starting team...

    • Guards (Blockers and tough guys)
    • Strikers (Those that Score)
    • Jacks (Jack of all trades...can do almost everything.)
    • Keepers (Actually are Guard upgrades..can not start with a Keeper)

    Each team starting out will have 8 players.
    Each race has a predetermined selection of player types that they will start with.

    Season 1 Teams
    Corporation: 2 Guards, 3 Jacks, 3 Strikers (Human men)
    Forge Fathers: 3 Guards, 3 Jacks, 2 Strikers  (Dwarves)
    Orxs:  3 Guards, 5 Jacks, 0 Strikers  (Orcs and Goblins)
    Veer-myn:  2 Guards, 6 Strikers   (Ratmen)


    Season 2 Teams
    Female Corporation: ? Possibly same as the men. (Human Females)
    Robots: 8 Jacks (though they can transform mid game...details to come)
    Z'Zor: ? Guards, ? Jacks, ? Strikers (Insects, All three models have been made)
    Judwan: 8 Strikers...no other options. (Protoss / Star Wars cloner looking dudes)



    Season 3 Teams
    Asterians: ? Guards, ? Jacks, ? Strikers (Space elves)
    Nameless: ? Guards (2 types), 0 Jacks, ? Strikers (Seafood Cthulhu)
    Zees: 8 Jacks  (Chimp Clones, Planet of the Apes)
    Teratons: ? Guards, ? Jacks, ? Strikers  (Teleporting Dinosaurs)