DREADBALL

DREADBALL
Showing posts with label Sons of an Orky. Show all posts
Showing posts with label Sons of an Orky. Show all posts

February 17, 2013

Sons of an Orky, finished.



Back Row:   Clay 01, Opie 02, Tig 03, Piney 04
Middle Row:  Big Otto 08, Happy 10, Chibbs 12, Kozik 14
Front Row:  Juice 11, Jax Stellar 07, Bobby Elvis 09

February 7, 2013

The Sons of an Orky, first batch done.

Back row from left... Clay, Opie, Tig, Piney with his oxygen tank.
And up from Jaxx Stellar, Goblin Jack modded from the Slippery Joe mini.



February 6, 2013

Storms a comin'...Bumped Bullpen league one week.

  With the coming Nor'easter we are going to bump our league night one week to Friday the 15th.  I was hoping to avoid the Valentine weekend for those of us with significant others...but guess that was not to be.

  This will give folks one more week of painting time to work on their teams for that bonus 1MC.  Speaking of which I finished Jaxx Stellar last night.  I REALLY have got to get me a photobooth for taking shots of my minis...sometimes they come out OK...but others, well.  I promise to get a nice group shot when the entire team is done.

  But for now...here are a couple of Jaxx



January 28, 2013

Slowest painter ever...Opie finished.

Got my first Orx (Opie) done.  sorry for the quality of pics.  I promise to do better in the future.

Ignore the Power armored mini in the 3rd shot.  It was a proxy for Buzzcut, in a league game.

January 11, 2013

Piney's Oxygen tank...WIP

Small "Sons of an Orky" progress report today.

Following up on the "Piney needs an Oxygen tank." project.  Turns out Greenstuffing a strap was harder than I had hoped.  After the third attempt didn't quite look right I changed my mind and decided to make it a chain that was holding up the Oxy tank.

I took one of the old GW double fuel tanks...from a Chimera set I think.  Cut it in half, then cut the fuel tube off and used the connector as the cap for the tank itself.  Here are three images of the Work in progress.

I still need to add the fishing line for the Oxy tubes, but I will not add them until after Piney is painted.  Will try to run the tubes out of the front of the tank then around the far ear, and split it behind the head to loop back into the nostril holes.




You can click on the pics to see a larger image.  Figure I'll paint up the chains rusty to hide their sloppiness compared with the armor.  Tank will get the dull oxy green color.  His is the 4th Orx on the team...so for him to even hit the roster I'll have to do well in the league.


January 7, 2013

Random Monday morning thoughts...Edited

Couple of Random thoughts on a Monday morning.

Played a training game over the weekend with a good friend.  He made a suggestion that will send one of my Orx back to the greenstuff table.

My 4th Orx Guard and first add on to the team in a league, will be Piney.  Piney has some breathing issues and needed an Oxygen tank for much of the show.  So the Piney Orx will be getting a small oxygen tank and some translucent Fishing line running to his nose for the air tubes.

Second random thought is about The Ball scattering rule and the rush does not end until it stops scattering.  Though if an opposing player has a chance at the ball and fails, it can end their rush as well, (it does not end their rush).  This can lead to some confusion (even by me).  (Special thanks to FanofDreadball for the comment below)

Edit:  The confusion can be cleared up by the phrase "Lose the ball during your rush, your turn ends."  It is the potential "Free action" earned by doubing a scattered ball catch, and the timing of those free actions that can lead to confusion.

So here it my attempt to make the situation as confusing as possible and keep you all on board for the solution.

Corporation Player A has the ball, on rush 6 with 3 actions left.  He uses his 3rd action to attempt a pass to one of his strikers.  The striker manages to botch the catch and the ball scatters.  This starts the "rush is not over until the ball stops scattering" grey area.  

The ball scatters to Player B's Veer-myn Striker who manages to Double the inaccurate pass - scattered ball catch roll and gets an immediate free action.  This free action takes place now because technically the ball has not stopped.  Going through the end of turn sequence (Moving Ref, Sliding players down the sin bin) at this point is a little early as you will see.  So the Veer-myn player with his Free action declares a throw action with his Striker and runs down the pitch to get to a scoring hex, though in getting there he fails an Evade check and falls over...scattering the ball again.

The Ball scatters back to the Corporation striker for player A, who also doubles his Inaccurate Pass, bounding ball roll, getting a free action.   He takes his free action as a Run and moves up the pitch.  The Ball has now stopped "Scattering" from the first drop and it is still player A's 6th rush and he has 2 Action tokens left.
Now lets look at it the incorrect way...
If you had gone through the entire End of turn sequence once the Veer-myn striker had the ball, it could get even more confusing.  Say you did do the end of turn sequence before the free action, which would be understandable as the ball seems to have "Stopped" scattering.  It becomes Rush 7, the Veer-myn player does the free action before any of his Action tokens, and Evade falls with the scatter...losing his turn without using any of his 5 action tokens.  The ball scatters to the Corp Striker and another end of turn process starts, making it turn 8.

Can be a little tricky...hope I have helped some of you.

Guess the real point of this post.

"Free actions earned from a scattered ball catch are taken immediately and count as the ball still scattering."

 


December 31, 2012

Sons of an Orky....progress report.

Just a quick progress report on my Orx team.  Got the greenstuff on them for those players that needed their hair/beards.  Here is a quick run down.

Opie




Jaxx Stellar




Tig




Chibbs




Bobby Elvis




November 30, 2012

The Sons of an Orky...building the team


  My plan with my Sons of An Orky team is to model and name the players after characters from the Sons of Anarchy show.  If you read the background story for The Sons of An Orky Dreadball Club, you will know about "WonderGrass" and how it grows on any surface.  Taking from the backstory of Slippery Joe, and the Goblin / Orx lack of hair...I figure I would take my team a step further than Joe and his fake mustache.  The majority of the team will have hair or beards made out of greenstuff added to the minis.  The "Wondergrass" beards will sculpted and painted to match each look of the specific characters of the show.

  My next challenge was to select which mini to use for which characters.  Having gone in on the Kickstarter Cheerleader package, I have 14 players for the team.  I also grabbed two Orx Keeper minis and landed the spare Slippery Joe Goblin mini.  I then had to think about which character would be an Orx and which would be a Goblin.  I also had to plan for the Starting 8 on the team, and for the 2nd shipment in April when the Alternate sculpts would come in.  Plan is to max out the number of Orx as the team grows, and play a Slam fist, score second style of play with the team.  I'll be using the logo above as the team logo...may even make some waterslide decals out of it...we'll see.

  Here is what I came up with.  I'll organize these by the mini that will be used for their character, and by their Armor/Jersey Number.

Using the Orx Guard mini



#1) Clay [Starter]
Large size was a natural choice for an Orx.  Plan to just paint on a "grey" stubble beard for Clay (No Greenstuff).  Clay will be one of the Keeper upgrades, make recycle the Clay Guard mini or keep it depending on what we get for the April alternate sculpts shipment.

#2) Opie [Starter]
Another Orx due to Opie being the biggest guy on the show.  Extensive straight hair greenstuff behind the helmet, and a significant straight full beard.  Probably the toughest of all the green stuff jobs for the team. Opie will get the other Keeper upgrade mini if the Keeper mini has a visible chin.




#3) Tig [Starter]
The most violent person in the Club, Tig had to be an Orx.  Will get a small tuft of a chin beard out of greenstuff.  Hoping Tig will roll the "hurt others" types of skills rather than the Keeper.












#4) Piney 

For his sheer size Piney makes a better Orx than Goblin.  Piney will be the first purchase as the Sons grow from their starting 8 players.  Minimal greenstuff goatee painted gray / red.




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Using the Orx Guard Alternate Sculpt mini - Shipping in April


#5) Frankie Diamond

I know he had limited screen time, but seriously, how could I pass up a chance for this mustache.  Hoping the Alternate Sculpt Orx has a slightly larger upper lip than the first one.   One of the bigger guys on the show, so he gets to be an Orx.







#6) Filthy Phil 

Short Curly haired beard.  Size of the character lead to him becoming an Orx.  This is also assuming we get 2 of the Alt Sculpt Guards.  If we only get one...then the #1 Clay Guard will become #6, and Clay just use the Keeper Mini (even if he doesn't have the keeper skill)








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Using the Slippery Joe MVP Mini


#7) Jaxx Stellar  [Starter]
Club President gets to have the unique mini.  Plan to clip the mustache, greenstuff the goatee.  Will have long parted blond hair.  Yeah, Jax is too small to be an Orx, so he gets to be a Gobbo.








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Using the Goblin Jack #1 mini (Spikey Helm)


#8) Big Otto  [Starter] 
Green stuff the mustache, chin stripe and Eye patch.









#9) Bobby Elvis [Starter] 
Scraggly long beard for Bobby.  May be the toughest with that tiny chin on the model.  Figure better to need a lot of beard to have room for mistakes on this one.  Maybe some long hair flowing out from under the helmet.



#10) Kozig 

Add on goblin as the team progresses, no green stuff mods.  Those that know how Kozig met his end on the show, will understand why he gets this goblin mini over the other one.




#14) Happy
 

No green stuff mods for Happy. Will get a slightly different helmet color to be different than Kozig.



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Using the Goblin Jack #2 mini (Smooth Helm)


#11) Juice [Starter] 
Juice gets the smooth helm because it will be easier to paint his stripe and head tattoos onto the helmet like decorations.











#12) Chibbs [Starter]
Last of the starters.  Greenstuff goatee will be pretty easy on this gobbo.  Could have been an Orx...but ran out of starting slots.  Too important of a character not to be a starter.  Black/ gray coloring








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Using the Goblin Jack #3 Alternate Sculpt (April)
#13) Miles 


May not ever make the club so his slot will be open to hire an MVP.  Red Goatee to be sure he looks different than Chibbs







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Using the Goblin Jack #4 Alternate Sculpt (April)

#?) Umm....may change up some of the original Gobbos that I'm not happy with...but I'll stick with the 6 Orx & 8 Gobbos lineup...making this scuplt not needed.  (I'll find a use for it though...Coach maybe)


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Well that's it, my rough draft of the Sons, and which mini will be which.  I'll post updates as the team progresses.  Til' then have fun!