DREADBALL

DREADBALL

December 31, 2012

Sons of an Orky....progress report.

Just a quick progress report on my Orx team.  Got the greenstuff on them for those players that needed their hair/beards.  Here is a quick run down.

Opie




Jaxx Stellar




Tig




Chibbs




Bobby Elvis




December 26, 2012

Strategy: The On-Side Trick.

  I've been thinking about catching an inaccurate pass and the chance of actually doubling it for the free action.  While doing so I came up with this rather risky play I call "The On-Side trick"

  This play will work best with a team that has numerous Strikers, preferably with some spare coaching dice, or "safe pair of hands" skill.  This will work best with the Veer-myn, though some MVP's are ideal for this trick.

  It is your rush and you are about to score, with a few of actions still in hand.  How to best take advantage of those actions. Move those spare strikers to the launch hexes, and be sure that they are facing the direction the ball will from launch after you score (Your right).  Turn their backs to the direction your ball launches from so should they be standing later turns when the ball launches from your hex, they will not be forced to attempt a catch the ball.  Line up multiple Strikers if you have enough actions.

  Then attempt your strike.  If you score, the ball will relaunch, and your striker will be in position to attempt the catch.  Using the coaching die here would be helpful, as you are looking for the double.  If you manage the double your free action will be a "Throw" and move your guy into one of the one point strike hexes, or two point if you are really feeling lucky and shoot.  I say the one point hex, because you will be moving with this shot attempt and down 1 die.  May as well make the most of it and try for the easy shot...unless you're a two point strike from winning.

  Best part is if you have multiple Strikers lined up before your first attempt, you can keep this going, so long as your dice hold.

Good Luck...you will need it to pull this one off.

December 13, 2012

Golem Painting Studios, Potential Corporation team colors

Too neat an image not to share for those of you just getting your teams and thinking about colors.



These folks do nice work...you can read the full article here (and see the full size image)....

http://golempaintingstudio.blogspot.co.uk/2012/12/mike-newman-speaks_13.html

December 5, 2012

Order of events between League games.

Here is a rough draft of how we will handle the timing of things between games.

When the last game is finished for that round of games.

1) Each team will be awarded MC for the game (if they won any).

2) Award player skills for those that have gone up a rank, calculate the players new value to the team.

3) Each team will choose to recycle or regenerate players lost in the prior game.

4) Each team may buy new players, cards or coaching dice.

5) The team will calculate the teams new Total MC (Team ranking)

6) The team with the highest ranking must do steps 1 through 5 for The Charming Princes Corporation team  
  • Used only in weeks with an odd number of players 
  • Get help from the player that played them last.

7) The team with the lowest ranking chooses their opponent for the next round.
  • If two teams have the same ranking use the team with the worst won / loss record
  • If teams are still tied after won/loss record flip a coin.  

8) Progress upwards through the Team values until all players have an opponent for the next week.
  • If there are an odd number of teams then the remaining team will play against The Charming Princes Corporation team.  
  • The Charming Princes may not be selected as an opponent, they are only assigned to the last remaining owner.
9) Teams playing each other will compare their Team Rankings to determine the underdog money for the underdog if there is any.

10) Determine which MVP's are available. There will be a random number of MVP's available per round. 
  • The minimum number available will be 1 for every 4 teams.
  • The maximum will be at least 2 less than the total number of teams playing that session up to all nine being available if we have 11+ teams playing that week. Do not count the Charming Princes for this, as they will use a different set of MVP's.  
  • We will use a number of d3 or d4 rolls to determine how many MVP's are available that week.  
  • So say there are 8 teams playing...the min would be 2 MVP's the max would be 6, so 2d3 would be rolled.  
  • Once the number has been determined, randomize which of the 9 MVP's are available.
11) Auction off the MVP's that are available.
  • Randomly select one of the available MVP's
  • Team with the lowest Team ranking gets to make the first bid, and work your way up to the team with the highest Team Ranking.
  • Once a bid has worked all the way through every team without a higher bidder, the MVP is awarded to that bid.
  • Charming Princes may hire any MVP's from the pool of MVP's not up for auction to the rest of the league at the MVP's current hiring rate +1 MC.  This is done by the person who will be running the Princes in their game (Winner of the first game that has finished playing).
12) Teams with Underdog money remaining may hire Free Agents following the rules in the rulebook.

13) Play your next League game.        


Rules for Wildcard MVP posted.


With the early release for the Wildcard Mini...we get an early release of her rules as well!  Thanks Jake!
You can fund the rule at the following link.

http://quirkworthy.com/2012/12/05/wildcard/

This will bring the total MVP's for season 1 up to 9...though the Humans will have a little advantage as having the most available willing to play for them.

While we are on the topic may as well break down the list of which MVP's will play for which teams.

Corporation (6 total):  Lucky Logan, Wildcard, John Doe, Enforcer, Buzzcut, Number 88

Forge Fathers (5 total): Gorim Ironfist, John Doe, Enforcer, Buzzcut, Number 88

Veer Myn (5 total): Reek "Payback" Rolat, John Doe, Enforcer, Buzzcut, Number 88

Orx & Goblins (4 total): Slippery Joe, Enforcer, Buzzcut, Number 88

Remember just because they won't play for you does not mean you can't bid on them to keep them out of your opponents hands.

November 30, 2012

The Sons of an Orky...building the team


  My plan with my Sons of An Orky team is to model and name the players after characters from the Sons of Anarchy show.  If you read the background story for The Sons of An Orky Dreadball Club, you will know about "WonderGrass" and how it grows on any surface.  Taking from the backstory of Slippery Joe, and the Goblin / Orx lack of hair...I figure I would take my team a step further than Joe and his fake mustache.  The majority of the team will have hair or beards made out of greenstuff added to the minis.  The "Wondergrass" beards will sculpted and painted to match each look of the specific characters of the show.

  My next challenge was to select which mini to use for which characters.  Having gone in on the Kickstarter Cheerleader package, I have 14 players for the team.  I also grabbed two Orx Keeper minis and landed the spare Slippery Joe Goblin mini.  I then had to think about which character would be an Orx and which would be a Goblin.  I also had to plan for the Starting 8 on the team, and for the 2nd shipment in April when the Alternate sculpts would come in.  Plan is to max out the number of Orx as the team grows, and play a Slam fist, score second style of play with the team.  I'll be using the logo above as the team logo...may even make some waterslide decals out of it...we'll see.

  Here is what I came up with.  I'll organize these by the mini that will be used for their character, and by their Armor/Jersey Number.

Using the Orx Guard mini



#1) Clay [Starter]
Large size was a natural choice for an Orx.  Plan to just paint on a "grey" stubble beard for Clay (No Greenstuff).  Clay will be one of the Keeper upgrades, make recycle the Clay Guard mini or keep it depending on what we get for the April alternate sculpts shipment.

#2) Opie [Starter]
Another Orx due to Opie being the biggest guy on the show.  Extensive straight hair greenstuff behind the helmet, and a significant straight full beard.  Probably the toughest of all the green stuff jobs for the team. Opie will get the other Keeper upgrade mini if the Keeper mini has a visible chin.




#3) Tig [Starter]
The most violent person in the Club, Tig had to be an Orx.  Will get a small tuft of a chin beard out of greenstuff.  Hoping Tig will roll the "hurt others" types of skills rather than the Keeper.












#4) Piney 

For his sheer size Piney makes a better Orx than Goblin.  Piney will be the first purchase as the Sons grow from their starting 8 players.  Minimal greenstuff goatee painted gray / red.




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Using the Orx Guard Alternate Sculpt mini - Shipping in April


#5) Frankie Diamond

I know he had limited screen time, but seriously, how could I pass up a chance for this mustache.  Hoping the Alternate Sculpt Orx has a slightly larger upper lip than the first one.   One of the bigger guys on the show, so he gets to be an Orx.







#6) Filthy Phil 

Short Curly haired beard.  Size of the character lead to him becoming an Orx.  This is also assuming we get 2 of the Alt Sculpt Guards.  If we only get one...then the #1 Clay Guard will become #6, and Clay just use the Keeper Mini (even if he doesn't have the keeper skill)








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Using the Slippery Joe MVP Mini


#7) Jaxx Stellar  [Starter]
Club President gets to have the unique mini.  Plan to clip the mustache, greenstuff the goatee.  Will have long parted blond hair.  Yeah, Jax is too small to be an Orx, so he gets to be a Gobbo.








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Using the Goblin Jack #1 mini (Spikey Helm)


#8) Big Otto  [Starter] 
Green stuff the mustache, chin stripe and Eye patch.









#9) Bobby Elvis [Starter] 
Scraggly long beard for Bobby.  May be the toughest with that tiny chin on the model.  Figure better to need a lot of beard to have room for mistakes on this one.  Maybe some long hair flowing out from under the helmet.



#10) Kozig 

Add on goblin as the team progresses, no green stuff mods.  Those that know how Kozig met his end on the show, will understand why he gets this goblin mini over the other one.




#14) Happy
 

No green stuff mods for Happy. Will get a slightly different helmet color to be different than Kozig.



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Using the Goblin Jack #2 mini (Smooth Helm)


#11) Juice [Starter] 
Juice gets the smooth helm because it will be easier to paint his stripe and head tattoos onto the helmet like decorations.











#12) Chibbs [Starter]
Last of the starters.  Greenstuff goatee will be pretty easy on this gobbo.  Could have been an Orx...but ran out of starting slots.  Too important of a character not to be a starter.  Black/ gray coloring








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Using the Goblin Jack #3 Alternate Sculpt (April)
#13) Miles 


May not ever make the club so his slot will be open to hire an MVP.  Red Goatee to be sure he looks different than Chibbs







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Using the Goblin Jack #4 Alternate Sculpt (April)

#?) Umm....may change up some of the original Gobbos that I'm not happy with...but I'll stick with the 6 Orx & 8 Gobbos lineup...making this scuplt not needed.  (I'll find a use for it though...Coach maybe)


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Well that's it, my rough draft of the Sons, and which mini will be which.  I'll post updates as the team progresses.  Til' then have fun!

November 26, 2012

Odd number of teams on league night...

So here is my plan on how to handle an Odd number of teams showing up on a League night.

We will have a community team to be used only if there are an odd number of teams that show on league night.  This team will allow everyone to get their league games in.

The Team will be a Corporation team, and called "The Charming Princes" (displaced human team from my Orx team backstory).  I'll come up with some minis for them.

Here is how we will keep things fair.

1) League games are picked by using lowest team value.  The Princes may not be selected, they are assigned to the last team remaining   So as we are moving up the list and teams are chosen we will eventually get to a point with only 1 team is left...they will play against The Charming Princes.

2) The Charming Princes will be played by the owner of the team with the highest ranking, that finishes their league game first.  Use the rankings at the start of League night to determine.  That person chooses how the Princes will upgrade their team, buy new players / dice / cards.  (I'll run them if that person doesn't want to, just figured this would be the best way to keep League night rolling along.)

3) The Princes can also be the "guest players" team.  Meaning someone new shows up and they are not in the league, they can run the Princes if they would like to try out the game.  The Princes must still follow the rule below if being played by a guest player.

4) If the Charming Princes are underdogs, they may spend underdog credits on MVP's, just not the same batch of MVP's as the rest of the league that week.  They may only bid on MVP's that are not eligible to the rest of the league.  Meaning, when determine which MVP's are up for League auction that week, the rest are set aside.  These MVP's not up for auction may be hired by the Charming Princes at +1MC from their current salary.  This removes them from the auction, but still gives them a shot at MVP's if they are bigtime underdogs.

5) The Princes may also spend Underdog money on free agents if they wish.

That is all for now...

November 16, 2012

Dreadball Cheat Sheet

Found a very handy cheat sheet thanks to Roberto Clemente over at Boardgamegeek.com

 Direct link to look at this in a separate page over to the right.
 

November 13, 2012

Played 3rd game...


Finished numbering Madison Hex Garden.  Got to play a learning game on the field, first time using the ref and fouls.

Prone markers (Spare tiles) were handy and kept the board nice and clean.

I can see where numbering of your players will be really useful.  Keeping track of who got the 3 turn injury or the 3 point score on your team roster is necessary...and will be faster if your minis have large numbers on their armor.

That's all for now...

November 11, 2012

Madison Hex Garden...WIP

Started the second Pitch tonight.  Went together very fast  Didn't take that long to paint either. Used 1" Porcelain hex tiles.  Just needs the Sin Bins, Rush Tracker, and Score Tracker numbered and Madison Hex Garden will be ready to go. Painted it so it would look like a Hockey Rink.

 

Here side by side with Charming Field.

And the blank setup before I painted her...


Ebay link where I got the white tiles...
http://www.ebay.com/itm/370668224765?ssPageName=STRK%3AMEWAX%3AIT&_trksid=p3984.m1423.l2649