DREADBALL

DREADBALL

November 30, 2012

The Sons of an Orky...building the team


  My plan with my Sons of An Orky team is to model and name the players after characters from the Sons of Anarchy show.  If you read the background story for The Sons of An Orky Dreadball Club, you will know about "WonderGrass" and how it grows on any surface.  Taking from the backstory of Slippery Joe, and the Goblin / Orx lack of hair...I figure I would take my team a step further than Joe and his fake mustache.  The majority of the team will have hair or beards made out of greenstuff added to the minis.  The "Wondergrass" beards will sculpted and painted to match each look of the specific characters of the show.

  My next challenge was to select which mini to use for which characters.  Having gone in on the Kickstarter Cheerleader package, I have 14 players for the team.  I also grabbed two Orx Keeper minis and landed the spare Slippery Joe Goblin mini.  I then had to think about which character would be an Orx and which would be a Goblin.  I also had to plan for the Starting 8 on the team, and for the 2nd shipment in April when the Alternate sculpts would come in.  Plan is to max out the number of Orx as the team grows, and play a Slam fist, score second style of play with the team.  I'll be using the logo above as the team logo...may even make some waterslide decals out of it...we'll see.

  Here is what I came up with.  I'll organize these by the mini that will be used for their character, and by their Armor/Jersey Number.

Using the Orx Guard mini



#1) Clay [Starter]
Large size was a natural choice for an Orx.  Plan to just paint on a "grey" stubble beard for Clay (No Greenstuff).  Clay will be one of the Keeper upgrades, make recycle the Clay Guard mini or keep it depending on what we get for the April alternate sculpts shipment.

#2) Opie [Starter]
Another Orx due to Opie being the biggest guy on the show.  Extensive straight hair greenstuff behind the helmet, and a significant straight full beard.  Probably the toughest of all the green stuff jobs for the team. Opie will get the other Keeper upgrade mini if the Keeper mini has a visible chin.




#3) Tig [Starter]
The most violent person in the Club, Tig had to be an Orx.  Will get a small tuft of a chin beard out of greenstuff.  Hoping Tig will roll the "hurt others" types of skills rather than the Keeper.












#4) Piney 

For his sheer size Piney makes a better Orx than Goblin.  Piney will be the first purchase as the Sons grow from their starting 8 players.  Minimal greenstuff goatee painted gray / red.




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Using the Orx Guard Alternate Sculpt mini - Shipping in April


#5) Frankie Diamond

I know he had limited screen time, but seriously, how could I pass up a chance for this mustache.  Hoping the Alternate Sculpt Orx has a slightly larger upper lip than the first one.   One of the bigger guys on the show, so he gets to be an Orx.







#6) Filthy Phil 

Short Curly haired beard.  Size of the character lead to him becoming an Orx.  This is also assuming we get 2 of the Alt Sculpt Guards.  If we only get one...then the #1 Clay Guard will become #6, and Clay just use the Keeper Mini (even if he doesn't have the keeper skill)








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Using the Slippery Joe MVP Mini


#7) Jaxx Stellar  [Starter]
Club President gets to have the unique mini.  Plan to clip the mustache, greenstuff the goatee.  Will have long parted blond hair.  Yeah, Jax is too small to be an Orx, so he gets to be a Gobbo.








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Using the Goblin Jack #1 mini (Spikey Helm)


#8) Big Otto  [Starter] 
Green stuff the mustache, chin stripe and Eye patch.









#9) Bobby Elvis [Starter] 
Scraggly long beard for Bobby.  May be the toughest with that tiny chin on the model.  Figure better to need a lot of beard to have room for mistakes on this one.  Maybe some long hair flowing out from under the helmet.



#10) Kozig 

Add on goblin as the team progresses, no green stuff mods.  Those that know how Kozig met his end on the show, will understand why he gets this goblin mini over the other one.




#14) Happy
 

No green stuff mods for Happy. Will get a slightly different helmet color to be different than Kozig.



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Using the Goblin Jack #2 mini (Smooth Helm)


#11) Juice [Starter] 
Juice gets the smooth helm because it will be easier to paint his stripe and head tattoos onto the helmet like decorations.











#12) Chibbs [Starter]
Last of the starters.  Greenstuff goatee will be pretty easy on this gobbo.  Could have been an Orx...but ran out of starting slots.  Too important of a character not to be a starter.  Black/ gray coloring








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Using the Goblin Jack #3 Alternate Sculpt (April)
#13) Miles 


May not ever make the club so his slot will be open to hire an MVP.  Red Goatee to be sure he looks different than Chibbs







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Using the Goblin Jack #4 Alternate Sculpt (April)

#?) Umm....may change up some of the original Gobbos that I'm not happy with...but I'll stick with the 6 Orx & 8 Gobbos lineup...making this scuplt not needed.  (I'll find a use for it though...Coach maybe)


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Well that's it, my rough draft of the Sons, and which mini will be which.  I'll post updates as the team progresses.  Til' then have fun!

November 26, 2012

Odd number of teams on league night...

So here is my plan on how to handle an Odd number of teams showing up on a League night.

We will have a community team to be used only if there are an odd number of teams that show on league night.  This team will allow everyone to get their league games in.

The Team will be a Corporation team, and called "The Charming Princes" (displaced human team from my Orx team backstory).  I'll come up with some minis for them.

Here is how we will keep things fair.

1) League games are picked by using lowest team value.  The Princes may not be selected, they are assigned to the last team remaining   So as we are moving up the list and teams are chosen we will eventually get to a point with only 1 team is left...they will play against The Charming Princes.

2) The Charming Princes will be played by the owner of the team with the highest ranking, that finishes their league game first.  Use the rankings at the start of League night to determine.  That person chooses how the Princes will upgrade their team, buy new players / dice / cards.  (I'll run them if that person doesn't want to, just figured this would be the best way to keep League night rolling along.)

3) The Princes can also be the "guest players" team.  Meaning someone new shows up and they are not in the league, they can run the Princes if they would like to try out the game.  The Princes must still follow the rule below if being played by a guest player.

4) If the Charming Princes are underdogs, they may spend underdog credits on MVP's, just not the same batch of MVP's as the rest of the league that week.  They may only bid on MVP's that are not eligible to the rest of the league.  Meaning, when determine which MVP's are up for League auction that week, the rest are set aside.  These MVP's not up for auction may be hired by the Charming Princes at +1MC from their current salary.  This removes them from the auction, but still gives them a shot at MVP's if they are bigtime underdogs.

5) The Princes may also spend Underdog money on free agents if they wish.

That is all for now...

November 16, 2012

Dreadball Cheat Sheet

Found a very handy cheat sheet thanks to Roberto Clemente over at Boardgamegeek.com

 Direct link to look at this in a separate page over to the right.
 

November 13, 2012

Played 3rd game...


Finished numbering Madison Hex Garden.  Got to play a learning game on the field, first time using the ref and fouls.

Prone markers (Spare tiles) were handy and kept the board nice and clean.

I can see where numbering of your players will be really useful.  Keeping track of who got the 3 turn injury or the 3 point score on your team roster is necessary...and will be faster if your minis have large numbers on their armor.

That's all for now...

November 11, 2012

Madison Hex Garden...WIP

Started the second Pitch tonight.  Went together very fast  Didn't take that long to paint either. Used 1" Porcelain hex tiles.  Just needs the Sin Bins, Rush Tracker, and Score Tracker numbered and Madison Hex Garden will be ready to go. Painted it so it would look like a Hockey Rink.

 

Here side by side with Charming Field.

And the blank setup before I painted her...


Ebay link where I got the white tiles...
http://www.ebay.com/itm/370668224765?ssPageName=STRK%3AMEWAX%3AIT&_trksid=p3984.m1423.l2649

November 8, 2012

Rough Draft: Maine League Season 1


Here is the rough draft for the Maine League, Season #1.

1) This is a living document so new ideas or adjustments may be made at any time. (EDIT..Edits will be prefaced with the EDIT tag.)

2) Still trying to lock down a date...Friday or Saturday nights.  Still trying to work out what is best for folks.  Every other weekend.  My place or the Greenhouse...working out the details.  May start at my place - taking the place of the monthly B-Tech game, then move to the G-House when Jeff's Pathfinder game is done.  (EDIT) Two leagues...once a month each.  Friday nights mid month, my place.  Saturday nights end of month. Greenhouse.

3) (EDIT) 5 Playing pitches, 2 boards, Acrylic one, Charming Field, and Madison Hex Garden.  Gregg's makes 6 for now.

4) (EDIT)  2 actual decks, printed out 3 more from the PDF I got for ordering Extra card decks.  Gregg's deck will come with his board if needed.

5) Proxy minis...will be allowed.  We are starting with 10 to 8 mini per team, and the 2nd sculpt shipment will not come in until "April".  As your team grows, you will need other minis to add on.  Likewise people will want to join in that will not have access to the Dreadball teams for a while.

6) MVP's - there will be a random number of MVP's available per round.  The minimum number available will be 1 for every 4 teams...the max will be at least 2 less than the total number of teams playing that session.  We will use a number of d3 or d4 rolls to  to determine how many MVP's are available that week.  So say there are 8 teams playing...the min would be 2 MVP's the max would be 6, so 2d3 would be rolled.  Once the number has been determined, randomize which of the 8 MVP's are available...and put them up for Bid.

7) Proxy for Buzzcut:  The Buzzcut MVP will not be included with the first shipment, So I have painted up a suitable alternative.  Fierce looking demon like mini...Could act like some uncommon alien creature that has the same stats as Buzzcut.  Will have to do until we get the actual mini.

8) The Wildcard mini will be shipped with this first shipment.  The Rules for Wildcard will not come out as a pdf sometime soon.  We will add her to the Season 1 pool of potential MVP's.

9) We will use Win / Loss percentage to determine the league winner.  If folks miss a week we will fall back to winning percentage, with a minimum number of games played to qualify. (EDIT) Must have played in 50% of league games to qualify your winning percentage.

10) "Friendlies" - Think of these as live scrimmages or  mid-season  practice games that count in every way except the won/loss record.  These can be played anywhere & anytime.  You will have any MVP or free agent you had from the last game you played of an official league night.  Only rule is you may not play the same person with friendly games back to back.  (EDIT) You may only play another player ONCE per month in a friendly match.

More to come...


November 5, 2012

Upgrade to Charming

Small update today...

I added some color to the Charming Field gameboard.


Home team is Blue rather than White...figured it matched the scoring and turn track numbers better.

Played a game of Orx vs. Forge Fathers this weekend.  Orx worked as I figured...Ignore the ball, Beat down the opponent.  The run 1 or 2 goblins next to the target player, then slam them with the running Orx works really well.  Rolling 5 dice to their 2 dice tends to put folks off the pitch.  I sent 5 Forge Fathers to the afterlife in the game.  Though I only won due to luck.  I had one scoring chance all game, gobbo in the 4 point spot.  Had to move to get there...so 1 die minus 1 = 0 so I used my Coaching die...50% chance of scoring with the 4+ skill.  I was lucky and got it.  Could just as easily have missed.

Figure with the Orx, I will average 3 action tokens per rush to beat down, and 2 per rush for the Ball.  Where as with the game I played with the humans I was spending all 5 actions focused on scoring.





November 1, 2012

Jaxx Stellar, Club President of The Sons of an Orky Dreadball club

Well they released a picture of the Slippery Joe mini,
He looks pretty sweet, looking forward to painting him up.
 
But I have other plans for him as well. As I've said in other posts, my crews cheerleader kickstarter pledge landed us 2 of each of the MVP's. One set of the MVP's we are painting up in the "Official colors" for league use.  So we will have one Slippery Joe in the colors you see here.

The second set of duplicate minis was put into a Draft pool and the 8 owners drafted the minis to add to their teams, as either coaches, alternative posed players or to get a jump start on a season 2 or 3 team.

Having an Orx team, naturally I picked up the 2nd Slippery Joe mini as soon as I could.  My plan is to use him as a regular Goblin Jack, but mod the mini so he stands out.

He will be getting a greenstuff long hair, mustache trim and converted to a greenstuff goatee.  He will be Goblin Jack #7, aka Jaxx Stellar, Club President of The Sons of an Orky Dreadball Club.

But goblins are hairless!  Why would he have a hair and a goatee?
Well that ties into Charming Field and the "WonderGrass" Turf background story of the club.  Somehow the Sons have gotten the Wondergrass to grow on their scalps and chins!  They have since trimmed it and dyed it to look like real hair.  Making them the envy of many an Orx team.

I'll probably give my Orx Guard "Opie" a beard and long hair, Others on the team (Tig, Chibbs, Bobby Elvis) will get minor greenstuff work so that they match up with their character from the show.  Love the Greenstuff.

I'll post pics of the job and progress made.

Stay tuned.